Daniel Staal


Thinking and creating a game that teaches children in an interactive way about the maritime industry

The Problem

Schip in Zicht is an educative boardgame developed by Zorn in order to learn children about the maritime industry. Currently, Zorn is trying to find their path into e-learning. For this client I was being asked to develop an interactive e-learning game based on the Schip in Zicht concept.

The Solution

Making the game more interactive than the current boardgame by the use of a tablet. The use of a tablet within the classroom creates a lot of new possibilities concerning teaching. Enabling the child to learn by playing with the several subjects within the maritime industry.

Specifying the targetgroup

The first step within this case was specifying the targetgroup. Schip in Zicht is an educational board game that is made for children in group 7 and 8 of basic education. The boardgame is developed to show pupils the world of the maritime industry in The Netherlands. With the projectgroup of my University we decided that we would like to create a cross media educational application for children in the age range of ten to twelve years old. We noted the main goals of our application as followed; showing pupils the role that the maritime industry plays in their daily lives, make pupils apprehend the fact that the maritime industry is fun and adventures and let pupils discover the success of the Dutch maritime industry. Also the teachers have a role within our product as they are the ambassadors of the game and the keypersons of distributing the game within classes.


The next subject we encountered is about whether there are certain educational games or applications that have things in common with the game Schip in Zicht. Collecting examples of interactive e-learning games and evaluating the elements gave us more ideas and insight of the possibilities for our project.

High fidility Prototyping

With the results of the targetgroup, benchmark and concepts we developed a high fidility prototype. The prototype is clickable and demonstrates all possible variations of gameplay. We have tested the prototype on children within our targetgroup. The testresults gave us valuable information about the gameplay and application. We have adjusted the application with the results from the test.


Designing the Interface

The new design of the application is based on the current boardgame Schip in Zicht. We have used light colors combined with typical maritime colors such as blue in different tones. The design is light and is made from a Content First Approach.


The 'instruction' screen gives the users information about the game and how to play it. Adding multiple instruction slides is possible and the users can swipe to go further.


The 'map' screen shows all themes that are included in the Dutch maritime industry. Clicking on a theme reveals more option such as informative videos and games.

Overview games

The 'overview games' screen shows an overview of all available and played games. It gives also a quick description and a small image to visualize the game.


The 'game' screen shows the game on the right and the contextual information on the left. Each game is provided with gameplay information and different handling.